/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package br.unioeste.cc.Phong;

import br.unioeste.cc.Render.RGB;

/**
 *
 * @author Leandrojpagno
 */
public class Luz {
    
private float x;
private float y;
private float z;
private RGB rgb;

public Luz(float x, float y, float z, RGB rgb)
{
    this.x = x;
    this.y = y;
    this.z = z;
    this.rgb = rgb;
}

public Luz(float x, float y, float z)
{
    this.x = x;
    this.y = y;
    this.z = z;
    this.rgb = new RGB();
}
	
public Luz()
{
    this.rgb = new RGB();
}
	
	
public RGB getRGB()
{
    return rgb;
}
	
	
public void setRGB(RGB rgb) 
{
    this.rgb = rgb;
}

public float getX()
{
    return x;
}
	
public void setX(float x)
{
    this.x = x;
}
	
public float getY()
{
    return y;
}
	
public void setY(float y)
{
    this.y = y;
}
	
public float getZ()
{
    return z;
}
	
public void setZ(float z) 
{
     this.z = z;
}

    
}
